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FREEBIRDS SUNS OUT GUNS OUT EVENT 2010

Start Date:Sunday, March 14, 2010Start Time:08:00 AM
End Date:Sunday, March 14, 2010Ending Time:11:00 PM
Category:Scenario   Scenario
Description:Freebirds Suns Out Guns Out!!! Event Details March 14th Hornets Nest Paintball

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Alright, you guys finally bugged me enough to do it so here I am organizing a one of a kind, history books game.
The Hornets nest paintball, in conjunction with the rubber duckies presents.....

FREEBIRDS SUNS OUT GUNS OUT EVENT 2010!
This scenario event will be held at Hornets Nest Paintball on March 14th 2010. Camping and party will be the night before! Lunch for the day will be included in the entry!

Theme teams will be:
Freebird and the Ginger Kids vs. Toochman and the AARP.

This game will be an interactive role playing scenario game the trick is. If your going to be a role player, you cannot play yourself. For example. Scooch cannot play the "scooch" role player for the event and so on, so on.
The list of role players are as follows:

Freebird (toochman)
Superjew
Scooch
Toochman (darthmag99)
Darthmag
Quacks
MattyLaw
Nasty
Tack
Barney
Doobie
Benny T

There will be 2 mission blocks with a lunchbreak in between.

"Freebird" will be the commander for the Ginger's
His XO's will be the characters "Quacks" and "Superjew"
-Both the Commander and the XO's are "Non Daywalkers" this in southpark mythology means that gingers who are not effected by the sun are "daywalkers", non daywalkers will be killed by the suns rays. The gingers have devised a "dark shield" that will be carried by these 3 role players that shields the three players from the sun. The shield and player can only be taken out by completely filling the 12"x12" kill box with paint or a direct hit from a rocket. These are the only two ways to kill the "Non Daywalkers" they are otherwise invincible.

"Toochman" will be commander for the AARP
His XO's will be the characters "Darthmag" and "Mattylaw"
-Both the commander and the XO's are on disabillity. This means they must ues walkers to move around. The walkers will be equipped with a shield on the front. This works on the same concept as the ginger's sun shield. Each walker shield will have a 12"x12" kill box and can be eliminated by rockets. The 3 disabled old farts cannot move unless they have their walkers but they are invincible as well.

The invincible players will be worth NO extra points. This promotes a lead from the front kind of play and i just hate to see generals in the back on the radios.

Mission #1 : The Vote!
Primary mission:
Thats right America it is voting day!
-The bill to be passed today is intended to have Sr. Citizens pass another road test when they turn 65 years old! The ginger kids are tired of getting stuck in traffic behind these old farts who cant drive and want a change!


-The members of the AARP are up in arms over this and are tired of little punk read headed soul sucking kids tailgating them. They are trying to pass a bill only allowing Ginger kids to ride their bikes!

The Voting booth will be centrally located on the field. Each player will have a voting ballot they need to deposit in their teams voting box to count tward their bills vote count! Each player can only vote once and your ID card will be punched once youve voted. Each Ballot is worth 10 points and the team with the most ballots in their box at the end of the mission block will take a bonus 250 points.

The AARP will start in B town (the nursing home) and the Ginger kids will start in the castle (the chess club). There will be no shooting from inside of the voting booth you must get in(alive), vote and get out!

Secondary mission:
Scattered throughout the field will be pieces missing from each role player. For example the "scooch" role player will be missing his Socks. These items are worth 50 points per player and can be picked up by any player on the team. You may only pick up items for role players on your team. Once the item has been retrieved it must be turned in by the role player to whom it belongs. Items will be listed and shown clearly prior to start of game and will be "hidden" in plain sight.

Mission 2:

Primary: The Necessities
-The gingers have run out of souls. They must find more to feed the masses of ginger children. The souls are located in the nursing home buildings. They must bring them back to the chess club so they can be divided up and fed to the gingers. Each soul is worth 100 points, 10 souls total. If the gingers dont suck any souls soon they will die!



-The AARP members have been robbed of their Gigantic sun glasses! unless they get them back they cannot drive their cars to bingo at the elks clubon tuesaday! they can barely see as it is. The slightest of the suns rays and those welding sized sun glasses come out. They need them. The sunglasses are located in the chess club. Each pair of sunglasses are worth 100 points there are 10 pairs of sunglasses total.



Secondary:
The previous items intended for role players in mission #1 can still be collected for points. Also there will be a "Cadillac" parked in the gingers skate park. The gingers need to graffiti the cadillac in 4 designated areas. each of the 4 areas is worth 100 points. the AARP will get points for squares that are not graffitied, and the gingers will get points for squares completely filled with graffiti.

Lunchtime special mission will be 1/2 hour and will be announced day of the event. Bring your pumps/pistols


As stated before
Camping the night before.

Pricing information to follow!
__________________

HORNETS NEST
"TEAM RUBBER DUCKIES"
"Proud to be a member of the 518th Brigade"
Posted by Jim on 01/18/2010

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