Posted: Wed Apr 28, 2010 4:46 pm Post subject: Contra May 1, 2010
HNPB and the Rubber Duckies Present CONTRA! May 1st!
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Hornets Nest paintball and the Rubber Duckies present:
This event will be held on May 1st at the Hornets nest.
Event pricing:
30$ Pre-registration.
35$ Day of event.
This will be a BYOP event!
yes BRING YOUR OWN PAINT!
We will also have paint for sale at the Nest.
40$ for field grade
50$ for tourney grade
Game will be based off of the origional video game series for the NES. But tweaked for the sport of paintball!
Expect hard hitting action ALL DAY. with 3 mission blocks and insane props!
And the usual Duck Shenannigans the night before!
FREE CAMPING!
Generals will be
Doug Decker of the red raiders as "red Falcon" Leader of the alien invaders.
Norwich Cadet Cliff Pebley as "Bill Rizer" Leader of the resistance fighters.
Team list
Trashtalk paintball
Albany Marshals
TIPCRU
Red Raiders
EOD
Team PAIN
SPECTRE
The MERC UNIT
Norwich University Paintball team.
This is all of the teams that have expressed great interest so far. We are expecting many others
We also passed out over 100 flyers at various events in the area.
Mission Block #1 (landing zone)
10am-12pm
This will be your basic center flag battle with a twist. You will be fighting over a landing zone for your nuclear detonation device.
The flag will be located in the building on the map labeled "Flag Station". Players cannot take up cover in this building or use this building as a bunker. The flag must be flipped and the player must leave as soon as possible. No shooting from inside/around the building!
Scattered throughout the field will be 4 white/tan backpacks/bags labeled with a red eagle. If a player finds one of these bags he has the option to wear it or bring it to someone else to wear. Any player wearing this bag will be headshots only. Once the player is shot in the head he is to drop the bag in place, and respawn as normal. Players are to wear the backpacks "backwards" so the bag potion is in front of them so other players can tell it is a headshot only opponent. The bags can be transferred mid game/firefight. For example if one player picks up the bag and runs to another player, he can hand it off to the other player who can then run up and hand it to another player, so on so on. Players are not required to wear the bags.
Flag will be worth 100 points every 1/2 hour. and 200 points the final 1/2 hour.
Team with the most points at the end of Mission Block #1 Will start with the Nuke in mission #2
Second Mission Block (Apocalypse)
1pm-230pm
The object of this mission is to transport a nuclear device into the base of the enemy.
(bases will be determined on number of people showing up that day.) The nuclear device will start in the hands of the winning team in mission #1. (They earned it)
The nuclear device will be in a cradle and must be transported using 4 people at all times. The device must be placed in the center of the enemies base for detonation. The nuclear device cannot be removed from the cart. The nuclear device can be stolen. The nuclear device must be escorted by 4 people at all times, If one person dies during transport, movement of the nuclear device is to stop immediately.
Mission block 3 (last stand)
330pm-5pm.
Mission details will be given to generals at the end of mission block 2. Generals will have one hour to plan and organize troops and get to their specified insertion points.
HEADSHOT ONLY BAGS WILL BE IN PLAY DURING THE ENTIRE GAME. THEY WILL BE RESET AFTER EVERY MISSION.
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HORNETS NEST
"TEAM RUBBER DUCKIES"
"Proud to be a member of the 518th Brigade"
Hillbilly death machine.
Fuel'd by Diesel fuel, Miller High Life, Gunpowder and BEEF
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